
1:30 - Radiant Spark + Arcane Surge + Touch Of The Magi again and repeat.0:45 - Radiant Spark + Touch Of The Magi.0:00 - Radiant Spark + Arcane Surge + Touch Of The Magi.Touch Of The Magi casts with Arcane Surge will be referred to as the Arcane Surge burn or big burn, and casts without Arcane Surge will be referred to as the mini burn. As Arcane Surge has twice the cooldown, you will cast it every second Touch Of The Magi. Swap MassBarrier for MassInvisibility if you plan to skip specific trash mobs.Īs an Arcane mage you always want to cast Touch Of The Magi and Arcane Surge on cooldown.Move these points somewhere else such as ArcaneWarding. If one of the active utility talents is not needed such as Spellsteal or Remove Curse.I recommend also removing the points from Cryo Freeze in this situation as it's very bad with regular Ice Block. Remove the point in Ice Cold if you need Ice Block to be an actual immunity to cheese a boss mechanic or to remove debuffs.Blast Wave is simply best used as an AOE stop. While having a real knock back can sometimes be useful, I think that it is a downgrade more often than not. I intentionally avoid Volatile Detonation.In raid I de-prioritise active utility in favour of defensive and utility talents such as Tempest Barrier or Winters Protection.Energized Barriers is very powerful in specific situations as it can remove debuffs that slow, but also do other things, such as DOTs or healing absorbs.In dungeons I prioritise more active utility such as Remove Curse, Spellsteal, Blast Wave or Ring Of Frost.I recommend Shimmer because you can already protect your most important casts with Slipstream.

Both Shimmer and Ice Floes are powerful and this is a preference.Remember that even with a late Bloodlust Temporal Warp can still be useful if DPS at that point is high priority. In situations where you cannot abuse Temporal Warp you can happily take Time Anomaly. Temporal Warp is slightly stronger than Time Anomaly, but is not always viable as you need to lust quite early on.Overflowing Energy, Shifting Power, Ice Nova, Tome Of Rhonin and Tome Of Antonidas are all easily accessible throughput traits and should always be taken.Evocation - Channelled ability that regenerates our mana over the duration.Drastically increases mana regeneration and spell damage for 12 seconds. Depletes our mana bar and deals damage based on percent mana spent. Touch Of The Magi - 10 second debuff that stores a percentage of the damage we do to the target over the duration at the end the damage is released to deal damage to the target and all nearby enemies.Restores 1.5% mana per Arcane Charge used. With talents, hits an additional target per Arcane Charge. Arcane Barrage - High damage ability that deals additional damage per Arcane Charge and resets our Arcane Charge to 0.Ticks an additional time and costs no mana with Clearcasting. Arcane Missiles - Medium damage channel with a high mana cost.Unlike other filler abilities our resources mean this also works as our primary damage source with Arcane Charge. Damage and mana cost are increased per Arcane Charge. I really hope I could answer your questions to a satisfying degree and if you have further, don't hesitate to seek out Mage Discord or post here again.
Arcane mage tower guide icy veins update#
For now, please be patient and wait until the BiS list update is live or get a sneak preview at the gear set here: The Chaotic Skyfire diamond is a good chunk better than the spellstrike set bonus, there is nothing more to say about that. I pushed an update for all specs' BiS lists today. The spellstrike trousers were from a time when I did not expect the spell hit gems, which originally came with the Black Temple patch, to be in game. The sim is more up to date than my sheet.


I suggest you use my spreadsheet or the Osthyvel mage simulation to find an answer to this question. To be honest, I cannot answer this question off the bat. I am trying to answer your questions now. Thanks for your time, I'm looking forward to your answers should you choose to give them. In this scenario, isn't the head which would enable the bonus which should be around 25 spelldamage a much better choice, EVEN THOUGH it is weaker in a 1:1 comparison with the T4 head? I cannot really believe that BiS-lists do suggest the Spellstrike Trousers as stand-alone nice loot, but then skip on the Spellstrike Hood in favor of the T4 hood while still wearing the trouser. Which ratio 'Arcane Blast damage to Frost Bolt damage' on a raid fight should we reach before we go into the new flask and no longer use the old +sp flask which buffs both damage types? Thanks for the guide and your hard work with writing and formatting it. Hey guys, saw the 4-way-talk preparing for TBC where Wrdlprmpft was present, liked it very much.
